16 Bit Renaissance: The Rise and fall of JRPGs

In the early 90s, Japanese RPGS as a genre began to move away from established conventions in the fantasy space, breaking ground in areas like character development, plot development and world building. Games like Final Fantasy IV blurred the line between good and evil, presenting characters with flawed personalities, complex back stories and uneasy loyalties.Continue reading “16 Bit Renaissance: The Rise and fall of JRPGs”

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